Senin, 19 Juni 2017

New Boom Beach Character

NEW BOOM BEACH  CHARACTER


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Hey! I have recently gotten into Boom Beach, and I've noticed the lack of characters in the game, as compared to coc, so I've came up with a few suggestions, just maybe to spark some ideas.
My first idea is "The Captain" - This would be a troop that summons/commands 3 snipers onto the beach, and maybe acts like a flare, and finds the path of least resistance. I thought this could be a passive troop, like the medic, and this would add that sense of army/warfare authority.
My second idea is "The Pirate" - This would be a melee troop that attacks with a sword, and nabs defenses twice as fast, due to his constant hunger of gold, however health wise is very weak. He could use a sword, and maybe run faster, but I feel like this would bring in that "nessecary evil" to the game.

Another idea i had was "The Boom Man/The Grenade" - I came up with this one based off of the motar, this could be a troop that, as one might expect, throws grenades, and deals quite heavy splash damage, but will in turn take some time to recharge.

Finally, my last idea is "The Scout", which would act as a fast-paced troop with pistols maybe, that's main purpose is to be the first in battle, to strategize where troops should be placed, or how much one is dealing with at an invasion.

Thanks for reading, and I know this is pretty long, but these are just some ideas, so please don't hate. I would LOVE a reply, even iof its to tell me "Sorry, but...", any response would be great, Boom team! Thanks again!
 
I've been looking at many posts and threads, and it seems that a lot of people like the co-op feature. Please don't get mad, boom team, as i know this was voted out, but I'm just saying, it'd be pretty cool. Alliances/Armies would attract more players a reinforcement boat/ship for soilders, an alliance chat, etc. I can understand why SC wouldn't want another Coc remake, but its harder to bring friends to this game, as of the lack of Co-op, and it seems like the online players are more like AI players, due to the lack of communication/social activity. Sorry again, but I would love to see this reappear in polls. Thanks.

Boom Beach Review

BOOM BEACH REVIEW

Freemium base-building games are not hard to find on the App Store, but Boom Beach sets itself apart with an engrossing battle experience  rich with strategic choices. The idea is a kid-friendly mash up of Tom Hanks' Castaway and Saving Private Ryan experiences, in which you must build up your offensive and defensive forces and battle other players for resources. This constant switch in focus creates a level a depth that usually is only seen is much larger games, but Boom Beach is also guilty of slowing progress to a crawl with tedious resource requirements, and it manages to make me feel alone in its crowded seas.

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Developer Supercell is smart enough not to break a proven formula: it took what worked in its hugely successful Clash of Clans and basically put a modern skin on it. Boom beach has the same high level of polish and an approachable design. A very simplistic, but effective tutorial gives you a clear and concise feel for the need to upgrade your base, and how it leads you to branch out from your base and attack the good variety of other player and computer-controlled forts scattered across your map of the sea.

Though not having direct control over your troops in combat is initially frustrating, the choice of landing zone and use of flares gives you a simplified rule set that builds in complexity over time. This mostly automated system made for both exciting victories and agonizing defeats that I grew to love. You'll also be able to use a support ship off the coast to shoot flares, send in first aid kits, or even lay waste to the enemy camp with guided missiles. I couldn't help but get excited every time I had enough points to fire off another missile from the ship. The mixture of pre-battle strategy, real-time attack simulation, and active support makes for a very engaging experience that not many iOS games have captured.

The fact that battles still occur while you’re not playing made signing in to find out I had been attacked both terrifying and tantalizing. There’s a unique sense of pride when watching a replay of an attack that my defenses thwarted, and defeats taught me more about how I should be laying out my beachfront base. I quickly learned and appreciated that tactical placement of base buildings is important, as opposed to other games of this style where placement is largely meaningless.

However, for a game that’s well populated with other humans, it’s stripped of any meaningful ability to connect with those players. There’s no chat functionality or depth to the interaction, and it became repetitive to only be able to either ignore or attack other player bases. Boom beach is begging for a way to taunt your foes or ally with them, but that sort of collaboration is not currently available.

When you’re not battling, you’re working to upgrade your base. The variety in all the materials needed for upgrades and their constant scarcity borders on maddening. Of the nine resources, gold is the easiest to come across and yet the most difficult to spend. Wood is the essential building block early on, but becomes the constant bane of your beachy existence. Once you finally have a steady amount of wood coming in, you'll run up against a stone wall (no pun intended), and then an iron one. There are just too many of these requirements in the way to allow for an reasonable pace of progression.

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That path to upgrading your base would not be as frustrating if improvements affected more than just one building, but the frustration piles up as I look across my base and see every building calling out for an improvement. Being a completionist of sorts, this was like someone giving me a skin burn while fingers scratch across a chalkboard. It didn't ruin the experience entirely, but there were several times when I chose my upgrades poorly and had to wait an hour or more for the opportunity to right my wrong.

Boom Beach

BOOM BEACH WIKIPEDIA
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GAME PLAY


Boom Beach is a strategy game that combines attacks on other players with attacks against computer generated bases. The game's storyline is set in a tropical archipelago with the player on an island with defenses and troops (similar to Supercell's Clash of Clans game).
Players can build their base, upgrade their defenses and other buildings, and unlock troop upgrades. Boom Beach combines single player campaign play as well as the ability to attack other players in multiplayer mode on the same map. It has been a top 10 game in 22 countries at its launch. The game pits the player against an enemy known as "The Blackguard" which is often represented by Lt. Hammerman. Other computer generated enemies are Dr. T and Colonel Gearheart.
Apart from the main aspect of the game, there is also a cooperative form where players gather "Intel" (by surviving or ordering attacks, or by rewards) which is then used to attack computer generated bases in Task Force Operations.


CURRENCY

 

Boom Beach requires the player to collect and store resources such as gold, wood, stone, and in higher levels, iron. Gold is mainly used to train and upgrade troops, while the other resources are used for constructing and upgrading these buildings. The game also uses a premium purchasable currency, diamonds, which are available in small quantities from gameplay. Diamonds can be used to speed up every aspect of the game (except for submarine dives); from construction time of buildings and statues, to troop training and time of armory research. They can also be used to purchase more gold, wood, stone, and iron. The only things that cannot be bought with diamonds are Intel, Prototype Modules, Power Powder, and Power stones, which are used to create statues which boost various aspects of the game such as troop health, building health, resource production, gunboat energy, etc.