BOOM BEACH REVIEW
Freemium base-building games are not hard to find on the App Store, but Boom Beach
sets itself apart with an engrossing battle experience rich with
strategic choices. The idea is a kid-friendly mash up of Tom Hanks'
Castaway and Saving Private Ryan experiences, in which you must build up
your offensive and defensive forces and battle other players for
resources. This constant switch in focus creates a level a depth that
usually is only seen is much larger games, but Boom Beach is also guilty
of slowing progress to a crawl with tedious resource requirements, and
it manages to make me feel alone in its crowded seas.
Developer Supercell is smart enough not to break a proven
formula: it took what worked in its hugely successful Clash of Clans and
basically put a modern skin on it. Boom beach has the same high level
of polish and an approachable design. A very simplistic, but effective
tutorial gives you a clear and concise feel for the need to upgrade your
base, and how it leads you to branch out from your base and attack the
good variety of other player and computer-controlled forts scattered
across your map of the sea.
Though not having direct
control over your troops in combat is initially frustrating, the choice
of landing zone and use of flares gives you a simplified rule set that
builds in complexity over time. This mostly automated system made for
both exciting victories and agonizing defeats that I grew to love.
You'll also be able to use a support ship off the coast to shoot flares,
send in first aid kits, or even lay waste to the enemy camp with guided
missiles. I couldn't help but get excited every time I had enough
points to fire off another missile from the ship. The mixture of
pre-battle strategy, real-time attack simulation, and active support
makes for a very engaging experience that not many iOS games have
captured.
The fact that battles still occur while
you’re not playing made signing in to find out I had been attacked both
terrifying and tantalizing. There’s a unique sense of pride when
watching a replay of an attack that my defenses thwarted, and defeats
taught me more about how I should be laying out my beachfront base. I
quickly learned and appreciated that tactical placement of base
buildings is important, as opposed to other games of this style where
placement is largely meaningless.
However, for a game
that’s well populated with other humans, it’s stripped of any meaningful
ability to connect with those players. There’s no chat functionality or
depth to the interaction, and it became repetitive to only be able to
either ignore or attack other player bases. Boom beach is begging for a
way to taunt your foes or ally with them, but that sort of collaboration
is not currently available.
When you’re not battling,
you’re working to upgrade your base. The variety in all the materials
needed for upgrades and their constant scarcity borders on maddening. Of
the nine resources, gold is the easiest to come across and yet the most
difficult to spend. Wood is the essential building block early on, but
becomes the constant bane of your beachy existence. Once you finally
have a steady amount of wood coming in, you'll run up against a stone
wall (no pun intended), and then an iron one. There are just too many of
these requirements in the way to allow for an reasonable pace of
progression.
That path to upgrading your base would not be as frustrating if
improvements affected more than just one building, but the frustration
piles up as I look across my base and see every building calling out for
an improvement. Being a completionist of sorts, this was like someone
giving me a skin burn while fingers scratch across a chalkboard. It
didn't ruin the experience entirely, but there were several times when I
chose my upgrades poorly and had to wait an hour or more for the
opportunity to right my wrong.
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